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Spider

Untangle the table. Bring eight complete suits home.

Clear eight complete suits across ten columns. Choose one, two, or four suits.

Solo Saved progress Hints & undo

Your table

0 moves

Swipe the table to see more columns. Tap a column number to jump.

How to play Spider

Tap a card to select it, then tap where it should go. You can also drag a card, or a whole ordered run, straight onto its destination. Hint suggests a legal move, not a guaranteed solution. Undo is always available while you have move history. Keyboard: Tab and Enter to select cards and destinations; Ctrl/Cmd+Z to undo.

Keep runs movable

Mixed-suit stacks are legal, but can lock cards together. In two- or four-suit Spider, a black nine can accept an eight of another suit, yet those cards cannot move as a pair. Prefer matching suits when the choice does not stop you uncovering a hidden card.

An empty column is working space: use it to separate mixed runs, expose hidden cards, and rebuild a single-suit sequence. Before dealing another row, make useful moves already available and remember to fill every empty column. Each stock deal adds ten new cards that may cover the runs you just organised.

One suit is a good place to learn column management before adding suit restrictions. Undo lets you compare a promising rearrangement with your earlier position. If you want fewer columns and one deck, try Klondike Solitaire.

Questions players ask

Why can I place a card but not move that whole stack?
Placement only requires a rank one lower. A stack moves together only when it descends in the same suit.
Why does the stock refuse to deal?
Every column must contain a card. Fill any empty column before dealing the next row.
Can I see all ten columns on a phone?
Swipe the table sideways to retain large cards, or choose Fit table for an overview.

Keep playing and learning

Compare two Spider runs, or return to the one-deck layout of Klondike Solitaire.