Ember Solitaire
A BoomWick twist. Spend a little breathing room wisely.
Build your foundations and use charges to open up the table.
Your table
Table cleared. Nicely played!
Swipe the table to see more columns. Tap a column number to jump.
How to play Ember Solitaire
Try a worked position: two routes to uncover an Ace →
- All 52 cards start face up across eight columns. Build four same-suit foundations from Ace to King to win. There is no stock and no hidden information.
- Build down in alternating colours, moving single cards or ordered runs. Any movable card or run can fill an empty column.
- Choose two, three or four reserve spaces in Game settings; four is the default. Each holds one card. Parking a card spends one ember charge. You start with one charge per reserve; every card moved to a foundation restores one, up to your chosen reserve count.
- Taking a card out of a reserve is free, but does not restore a charge. Foundation cards stay home; use Undo if you need to take back a move. Plan your foundation moves to keep your reserves available.
Tap a card to select it, then tap where it should go. You can also drag a card, or a whole ordered run, straight onto its destination. Hint suggests a legal move, not a guaranteed solution. Undo is always available while you have move history. Keyboard: Tab and Enter to select cards and destinations; Ctrl/Cmd+Z to undo.
Plan your next charge before spending this one
An empty reserve and an available charge are different resources. Moving a card out frees the space, but only a foundation move earns back a charge. Before parking a blocker, find the Ace or next foundation card that the move will uncover.
For example, with one charge left, reserve a card only if you can either move it back to a column or make progress toward a foundation. Spending all your charges while the reserves hold cards you cannot place can leave you stuck even though all the cards are visible.
Empty columns are especially useful because any movable card or ordered run can occupy them without a reserve charge. Use them to reorganise alternating-colour runs and preserve your temporary spaces for difficult blockers. Foundation moves cannot be reversed directly, so use Undo to explore another route. For the familiar stock-and-waste version, try Solitaire.
Questions players ask
- Does emptying a reserve restore a charge?
- No. Moving a card to a foundation restores one charge, up to your chosen reserve count. Moving out of a reserve only frees its space.
- Can I bring a foundation card back?
- No. Unlike Klondike here, Ember foundation moves cannot be moved back through normal play. Undo can reverse your last move.
- Where is the stock?
- Ember has no stock: all 52 cards are face up across eight columns from the start.
Keep playing and learning
Work through the reserve-charge puzzle. For another game about temporary column space, try Spider.