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Ember Solitaire

A BoomWick twist. Spend a little breathing room wisely.

Build your foundations and use charges to open up the table.

Solo Saved progress Hints & undo

Your table

0 moves

Swipe the table to see more columns. Tap a column number to jump.

How to play Ember Solitaire

Try a worked position: two routes to uncover an Ace →

Tap a card to select it, then tap where it should go. You can also drag a card, or a whole ordered run, straight onto its destination. Hint suggests a legal move, not a guaranteed solution. Undo is always available while you have move history. Keyboard: Tab and Enter to select cards and destinations; Ctrl/Cmd+Z to undo.

Plan your next charge before spending this one

An empty reserve and an available charge are different resources. Moving a card out frees the space, but only a foundation move earns back a charge. Before parking a blocker, find the Ace or next foundation card that the move will uncover.

For example, with one charge left, reserve a card only if you can either move it back to a column or make progress toward a foundation. Spending all your charges while the reserves hold cards you cannot place can leave you stuck even though all the cards are visible.

Empty columns are especially useful because any movable card or ordered run can occupy them without a reserve charge. Use them to reorganise alternating-colour runs and preserve your temporary spaces for difficult blockers. Foundation moves cannot be reversed directly, so use Undo to explore another route. For the familiar stock-and-waste version, try Solitaire.

Questions players ask

Does emptying a reserve restore a charge?
No. Moving a card to a foundation restores one charge, up to your chosen reserve count. Moving out of a reserve only frees its space.
Can I bring a foundation card back?
No. Unlike Klondike here, Ember foundation moves cannot be moved back through normal play. Undo can reverse your last move.
Where is the stock?
Ember has no stock: all 52 cards are face up across eight columns from the start.

Keep playing and learning

Work through the reserve-charge puzzle. For another game about temporary column space, try Spider.