Solitaire
The classic. A quiet table, one good move at a time.
Build four foundations from Ace to King, one suit at a time.
Your table
Table cleared. Nicely played!
Swipe the table to see more columns. Tap a column number to jump.
How to play Solitaire
- Build the four foundations from Ace to King, following suit. Move all 52 cards home to win.
- On the table, build down in alternating colours. Move a single card or a correctly ordered face-up run. Only a King or a run starting with a King can fill an empty column.
- Tap the stock to draw one or three cards. Only the top waste card is playable. When the stock is empty, recycle the waste; there is no pass limit.
- Hidden cards turn over automatically when uncovered. You can bring a top foundation card back to the table. Random deals are not guaranteed to be solvable.
Tap a card to select it, then tap where it should go. You can also drag a card, or a whole ordered run, straight onto its destination. Hint suggests a legal move, not a guaranteed solution. Undo is always available while you have move history. Keyboard: Tab and Enter to select cards and destinations; Ctrl/Cmd+Z to undo.
Deciding between two legal moves
Prefer a move that reveals a face-down card over one that only rearranges an open column. Before emptying a column, check whether you have a King ready to use the space. An empty column without a King cannot help you uncover the next card.
For example, if either of two red sixes can move onto a black seven, prefer the six covering a face-down card over one from an already open column. Keep useful lower cards available when building foundations: a card sent home might still be needed to hold a descending run.
Draw one makes more stock cards immediately accessible; draw three asks you to plan around the top waste card. Neither setting guarantees a winning deal. Use Undo to compare choices and Hint when you need help finding a legal move. For an all-face-up puzzle with reserve spaces, try Ember Solitaire.
Questions players ask
- Can any card fill an empty column?
- Only a King, or a valid descending alternating-colour run beginning with a King.
- Does Hint guarantee I can win?
- No. It identifies a legal move. Random deals are not guaranteed solvable, and a legal move may not improve the position.
- Can I change draw one to draw three mid-deal?
- Changing the deal option starts a new table after confirmation when needed. Resume your saved table to continue the current draw setting.
Keep playing and learning
Try Spider Solitaire for ten columns and same-suit runs; its movement guide explains why placement and lifting use different rules.