Ember Solitaire · worked position
Spend a charge. Open a route.
Move three cards through two different routes. See why an empty reserve is not the same as an available charge, and when a direct move is better.
Explore the position →The BoomWick playbook
Learn by inspecting a position, trying a choice, and seeing why it works. These play notes are written for the games on BoomWick, with examples checked against their actual rules.
Ember Solitaire · worked position
Move three cards through two different routes. See why an empty reserve is not the same as an available charge, and when a direct move is better.
Explore the position →Airplanes · visual deduction
Compare two hidden-plane proposals on a labelled board. Reveal one miss and see which shape becomes impossible.
Follow the clues →Road Fury · score workshop
Understand increasing difficulty, fuel, and the cost of a crash. Compare endless scores with an adjustable calculator.
Plan a better race →Short Fuse
Learn Short Fuse bomb timing, cover, chain reactions and upgrades through a worked escape example, then practise surviving a complete round.
Football
Follow a legal four-move paper Football example to distinguish fresh points, bounces and reused lines. Learn how to avoid trapping yourself.
Minesweeper
Work through a Minesweeper subset deduction and learn why incorrect flags make chording dangerous, even with BoomWick’s safe first opening.
Nonograms
Compare legal placements of a run in a five-cell Nonogram line. Learn overlap, mandatory gaps, crosses and how rows constrain columns.
Spider Solitaire
Distinguish legal Spider placements from movable same-suit runs. Work through a mixed-suit example and learn when to spend an empty column.
Each guide takes one decision you will encounter in play and works through it. The Ember position compares routes, the Airplanes board tests competing explanations, and the Road Fury calculator makes a scoring trade-off visible. You can read every explanation without JavaScript; turn it on to try the examples.
The examples are practice spaces. They do not overwrite a saved game, join an online room, or post a score. When you are ready, the Play button opens the full game.
Every game in the collection has its own controls and rules on its play page. For changes to the games, read the update log. If an explanation seems wrong or a control is difficult to use, tell us what happened.