BoomWickFounder Pack
Back to games

Minesweeper

A clear head. A safe first step.

Read the numbers, mark the mines, and reveal every safe square.

Solo Daily challenge Saved progress

Your game

Tap to reveal ยท switch to flag
0:00

How to play Minesweeper

Read numbers together

If an open 1 touches exactly one unopened square, that square must contain a mine. Flag it, then check neighboring numbers again: if a number already has all of its mines accounted for, its other neighbors are safe. A flag is your own hypothesis, not confirmation from the game. Opening the neighbors of a number with incorrect flags can still lose the field.

When deduction stops

Compare overlapping groups of unopened squares before guessing. If one group must contain a mine and a larger overlapping group must contain exactly the same number, the extra squares in the larger group are safe. Random fields can still reach positions that require a guess. The safe first opening does not guarantee that every later move can be deduced. Start with a smaller field, and use Flag mode on a phone to mark mines without relying on a right-click.

Questions players ask

Do flags count as proof?
No. They are your own marks. Opening around a number with the right number of flags can still hit a mine if a flag is misplaced.
Must I flag every mine to win?
No. Reveal every safe square. The game marks the remaining mines once the field is cleared.
Is the first move always safe?
The first opening and its neighbours are safe. This does not guarantee a guess-free solution later.

Keep playing and learning

Practise a safe-square deduction, or try Nonograms for a picture made from row and column clues.