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Learn it. Try it. Play it.

Keep driving. Climb the ranks.

Road Fury’s best line balances three things: space to steer, enough fuel to keep driving, and opportunities to pass. A risky overtake is worth less than it first appears.

BoomWick play notes · Checked against the game on

Four environments. No finish line.

Your car accelerates automatically. Steer with Left/Right or A/D, and brake with Down or S. On a phone, use the hold buttons or choose drag steering in Settings. Look at the space between vehicles early, while you still have room to make a small correction.

  1. Coast1,400 m
  2. Desert1,800 m
  3. Pines2,000 m
  4. Midnight2,200 m

The environments loop every 7.4 km. Each checkpoint raises cruising speed, fuel use, and traffic density, including on return trips through the coast. There is no final stage or time limit in play. In the pine and midnight stages, some cars can drift across the road. Leave yourself room to adjust after you choose a lane; a gap that looks safe at the top of the screen can narrow before it reaches you.

Braking buys time to steer, not fuel

The tank starts at 100 and drains at 1.05 units per second, rising by 0.07 at every checkpoint. Braking does not reduce that drain. Holding the brake for a long stretch covers less distance with the same fuel use, so use it to avoid a collision or regain control, then return to cruising.

A green pickup restores 30 fuel, capped at 100. At 90 fuel, it can only give you 10. A crash costs 25 fuel and drops your speed back to 65. That makes an unsafe swerve toward a pickup a poor trade: a collision can consume most of what you hoped to gain, and the lost speed costs more time.

The verge is dangerous too. Steering beyond the road’s safe edge counts as a crash. Aim for a stable lane and smooth corrections instead of holding a direction until the car reaches the boundary.

What your run is worth

The score is whole metres travelled, plus 25 for each vehicle passed and 500 for each completed stage. There is no finish-fuel bonus. Fuel lets you drive farther and earn more points; your run ends when it reaches zero. Earlier verified best scores win ties on the leaderboard.

Compare scores at a checkpoint

Every example below travels 7,400 metres. More checkpoints mean a longer run. These are practice calculations, not leaderboard submissions.

10,400 points = 7,400 distance + 1,000 overtakes + 2,000 checkpoints

At 7,400 metres with 40 overtakes and four checkpoints, the score is 10,400. Ten extra safe overtakes add 250 points. One more checkpoint adds 500 plus the points earned driving to it. A crash has no direct point penalty, but losing 25 fuel and speed can cut your run short.

Keep your focus on survival. Collecting fuel and leaving room to steer often earns more than chasing one risky overtake. The score only ranks globally after the tank runs dry and the server verifies the recording.

Keep a good run and learn from the next

Pause with P or Escape, or use the pause button. Leaving the tab pauses automatically. Save & exit returns to the garage, where Resume race continues the saved run on the same browser. Settings and progress are local; clearing browser storage removes them.

Guest runs can improve your browser best. Sign in to post a global score. Endless ranked race tickets last seven days, and starting another ranked race replaces the previous ticket. After a run, compare whether your next improvement should come from fewer crashes, more reliable fuel collection, or safer overtakes.

Take it to the game

Play Road Fury

These examples describe BoomWick’s rules. Found a mismatch or an unclear explanation? Report it so the guide can be corrected.

For a different escape decision, read how to leave a Short Fuse blast. A live bomb arena has no solo pause.